Evergh

LE Hobgoblin Cleric 6

Description:

STATISTICS STR 16 (+3) DEX 16 (+3) CON 14(+2) INT 11 WIS 17(+3) CHA 13 (+1)

SKILLS Concentration:8(+10), Heal:8(+11)

FEATS Combat Casting, Brew Potion, Extra Turning

SPECIAL Darkvision 60, +4 to Move Silently, Rebuke Undead, +2 DC of compulsion spells, +1 caster level on law spells

COMBAT HP:46 Speed:20 AC:22 Touch:12 FF:20 Fort +7, Ref +4, Will +8 BAB/Grapple: +4/+7 +1 Morningstar: +8, 1d8+4

SPELLS

0th—DC 13, Detect Poison x2, Detect Magic, Purify Food and Drink x2

1st—DC 14, Bane, Command, Deathwatch, Comprehend Languages, Inflict Light Wounds

2nd—DC 15, Align Weapon, Death Knell, Enthrall, Remove Paralysis, Spiritual Weapon

3rd—DC 16, Discern Lies, Dispel Magic, Bestow Curse, Cure Serious Wounds

EQUIPMENT +1 heavy wooden shield, +1 morningstar, +1 spiked breastplate, 2 potions CMdW, healer’s kit, hand of the mage, ring of the mute, 55 gp

Bio:

Evergh is a hobgoblin cleric, worshipper of Bane. He is strictly honorable and obedient to the chain of command, but he is actually somewhat of a gentle soul and does not cause harm just for the heck of it. He is ruthless in punishing the slightest sign of disobedience or disloyalty, however.

Evergh is also badly scarred: one eye is blind and he is mute, requiring the Ring of Silence gifted to him by Bane to enable him to continue using magic.

Attitude Towards Party: Friendly

Evergh

Brave New World Jennifer